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ActRaiser & Earthworm Jim Oct. 3rd, 2009 @ 09:25 pm
Yesterday I started playing ActRaiser, and today I beat it. It was pretty much as lame as I expected, but it was a decent way to pass the time regardless. In fact, it's amazing that they committed so many blunders and still ended up with a decent game. (The game's main problem is that it tries to be an action game and a sim game at the same time, and isn't terribly good at either. The poor translation puts the icing on the cake...)

So, basically, for the last couple of years I thought ActRaiser would suck, and now that I've sat down and played it, I somehow enjoyed it. By contrast, there was another game that for the last couple of years I thought would rock, but I never got around to actually playing it. So I finally got to playing it the other day and...

Earthworm Jim sucks.

Yep. That's right: I can't stand Earthworm Jim. It's not terrible, just terribly overrated, and terribly frustrating. I'm sure it was a totally awesome game in 1994, but there just isn't enough substance to the gameplay. I got to the middle of the second level (note to game designers: do not design a level that's all orange and yellow, and especially do not put such a level near the beginning of the game) until I decided to just call it quits. Earthworm Jim 2 is even worse: it takes away everything that's good about the original and leaves all the crap. Ah well...

- Kef
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Final Fantasy IV Jun. 29th, 2009 @ 11:06 pm
I just beat FF2us, a.k.a. Final Fantasy IV. The one with the bad translation and all that. The game is cheesier than I remember it (although part of the reason that FF is cheesy is that it helped create a lot of the cliches in the first place).

But I'd have to say that the most absurd thing in the game (spoilers ahoy) is Cid's sacrifice to seal up the underground in order to protect the Enterprise (and perhaps the upper world in general), with a bomb. It seems like a silly idea in the first place, probably one that had an absurdly low chance of working, yet he was willing to sacrifice his life for it. Then he jumps off the Enterprise way up in the air and detonates the bomb. And we find that, not only does the plan miraculously work, he survives, with pretty much no explanation. WTF.

BTW, I'd also found out late in the game that one of my characters had her bow equipped in the wrong hand for a long time. Why doesn't the damn game just automatically put it in the correct hand? There's no advantage to putting the bow in the wrong hand, and it's hard to notice when you do it, so the game shouldn't even give you the option.

But oh well. On the whole, the experience was alright. It's not a fantastic game (I'm sure it was much more of one back in the day), but I don't really regret playing through it. Though I do regret having quit back when I got very close to the end of the game a few years ago; if I'd just gone ahead and finished the game, I wouldn't have had to spend 22 or so hours playing it again. :P

- Kef
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Super C May. 5th, 2009 @ 05:00 pm
I just beat Super C, the sequel to Contra. Weakest final boss ever. The game as a whole is a bit tougher than Contra, though. But not nearly as cool.
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Yep, Contra is, in fact, easy May. 1st, 2009 @ 05:27 pm
I beat Contra. Less than 24 hours after I started taking the game seriously. This game is hard? I've beaten much harder games than this one.

Shoot, I even had a continue or two left over. :P

- Kef
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The Chaos Ends Apr. 24th, 2009 @ 05:05 am
I just beat Jurassic Park II: The Chaos Continues for the Super NES. :3
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